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3:53-- =Fieldzy=: Servers are up and running.
7:45-- =paps=: Btcc @Oran Park tonight. 7pm QLD time..see discord link below.
22:09-- =paps=: TONIGHT = Round 1, of the 2024 WTF series on AMS2, for all rF2 & AMS2 series details and more, join us on Discord- «link»
1:27-- =paps=: @KoiL - HARDCORE DISCORD- «link»
10:41-- KoiL: Next weekend I hope to be finished early :-)
10:35-- KoiL: Got the BTCC running. Keen 4 Laps :-)
3:19-- =paps=: Thanks mate.
3:14-- =Fieldzy=: «link»
3:14-- =Fieldzy=: No they are working now. tcc, btcc and m2
3:12-- =Fieldzy=: Live timing should be working by tomorrow.
11:02-- =VLGroupA=: Well then. new year is approaching very fast. I wish all +hardcore memebr a happy holidays and we will return in the new year for somew next level fun.
9:16-- -=[FDG]=-Goanna: Merry Christmas and Happy New Year to everyone, hope you all have a good and safe one.
22:29-- =paps=: Hardcore discord link below vvv
22:28-- =paps=: «link»
22:28-- =paps=: Great news Fieldz
20:29-- =Fieldzy=: Hi guys. I have moved into my new place. I should be back up and running in new year still sorting out my new location. Anyway just like to wish everyone a happy xmas to you and your families.
0:26-- =UleeDeway=: RACE DAY!!!
3:36-- =UleeDeway=: WTF race this Sunday 15th October.
23:29-- =paps=: Yeah saw this, great news...can't wait to see you back on track in the new year bro :D
4:53-- =Fieldzy=: «link»
4:52-- =Fieldzy=: Wow new rf2 online server are live. I’ll have to wait till next year. Rig is completely disassembled.
1:30-- =paps=: HARDCORE discord link below Blaktop
1:29-- =paps=: «link»
23:33-- GBarnier: Hey Blaktop, we have been trialling/using Discord. I see that you have joined and sent friend requests. If you jump onto the Lobby voice channel when you’re around, I or someone will jump in and give you the tour.
4:46-- Blaktop: What are you all using for communication these days. I can't find any info on what/where racing is happening. Tried to go on the server, don't have the cars/tracks, can't find where to get them....I'm lost... :D
23:55-- =UleeDeway=: WTF Racing in AMS2 this Sunday. Classic stock cars at classic Kylami.
7:58-- GBarnier: Steam sales back again :P
7:58-- GBarnier: I agree, commentary was fun. And, thanks for setting up race-view. Thanks Fieldzy, great to hear you back on the track.
21:10-- =paps=: Also a big thanks to Fieldz for driving the rF2 server and providing the LIVE commentary last night, was great fun mate.
10:26-- =paps=: Great turn out tonight, awesome track for side by side racing.
5:15-- =UleeDeway=: Thanks =Fieldzy= :)
2:57-- =paps=: Thanks mate.
2:34-- =Fieldzy=: All good I fix the problem
2:32-- =Fieldzy=: Is someone on the server ?
2:31-- =Fieldzy=: Live timing link «link»
23:01-- =Fieldzy=: I’m selling because I’m moving. I’ll be buying all new gear when I get settled.

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TOPIC: rFactor 2 Karts

rFactor 2 Karts 10 years 1 day ago #1196


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Image Space Incorporated have revealed a new video and set of screenshots showcasing the development of karting for their latest title, rFactor 2.

The team said that karts have been in the pipeline since the very early development stages of the title. The rFactor 2 karts will come in two different versions, Junior and Kart F1. Junior karts produce 20hp, and weigh just 150kg. Kart F1 boasts a 40hp engine, a step up from the Junior.

A sharp steering ratio, and delicate controls, mean that the karts are a 1:1 representation of the real thing. The karts will run a locked axle, wide sticky tyres and prove their worth as a stepping stone to formula cars.

The locked axle means the inside rear tire has to be unloaded to allow the vehicle to steer properly. Significant understeer results if you fail to do so. The primary mechanism for providing a means to overcome this issue is through the front end steering geometry. Cranking the steering is usually accompanied by oversteer. A common mistake of amateurs is both applying lock too early or using excessive steering lock which can result in sudden snap oversteer. Though sometimes that might be exactly what you want!

The engine in junior form, provides peak power just below 9000 RPM, however still sings on song until 12000 RPM before the power curve begins to fall away sharply. You will want to make sure the engine seldom sees RPM of below 6000.

In Kart F1 form, the engine produces peak torque and power at much higher RPM, peak torque is around 12000 and peak power around 13500 RPM, the curve doesn’t fall off too much until about 15500. Gearing is very important to extract the maximum performance out of your karts.

The Junior car only has rear brakes, with the Kart F1 adding a front set. Braking can be rather difficult in either category, the Junior kart, having only rear brakes, requires a constant watch for snap oversteer on account of locking rear wheels. Trail braking is of limited use, as this can lead to excessive oversteer upon corner entry, which on account of only having a single speed gearbox, with grippy tires, can bog you down right out of the power band. The ideal corner is to brake in a straight line, very limited trail braking on turn in, and then keep the kart in a shallow and consistent slide with high percentages of throttle input to ensure the engine does not bog down.

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=Hardcore Online Gaming= will have a Kart server up as soon as the mod is ready.
Last Edit: 10 years 1 day ago by =VLGroupA=.
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