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20:01-- =BK=: Thank you
19:18-- =Knuckles=: Woot
10:12-- =Kunkie=: ive updated the exile server, all requirements show as green now and is OK to join
8:18-- =Knuckles=: took it online and restarted everything
7:47-- =Knuckles=: copy that
6:55-- =BK=: looks like a new hot fix - my version is now 1.88 and the server is 1.86
5:45-- =Knuckles=: unless it's buggered up overnight...
5:45-- =Knuckles=: join through the launch using "setup and join" should work
5:45-- =Knuckles=: could be you BK, we had to change a few things because of the warlords update
5:36-- =BK=: does the Arma server need updating or is it mt end?
9:07-- =Knuckles=: crikey
7:48-- =Dashman=: Just a heads up for all...the arma servers are down...I repeat, the arma server kaput! Obviously the Warlords update has play havoc...nooooooo! surely not! Tried to update everything...seemed to work. Im guessing ya basic mod type programs...
8:35-- =Knuckles=: rekn GB
12:57-- GBarnier: Great way to spend an afternoon ... booze and guns :D
11:37-- =paps=: rdgr
11:32-- =Knuckles=: Power troubles here
10:59-- =paps=: :P
10:59-- =paps=: «link»
10:20-- =BK=: Yes it was great to meet everyone yesterday. Cheers Paps for arranging it... that gel gun was awesome Knucks :D
6:41-- =paps=: Awesome afternoon yesterday with BK, GB, ADSTA, FIELDZY, & Knucks...thanks again for coming along guys had a blast. Only just recovering from it now,,, :D
1:12-- =FIELDZY=: Post a link for the gel toy please Knuck
10:06-- =Adsta=: (Vyvyan: Young Ones) Shut up Neil!
6:14-- =Dashman=: (Neil: Young Ones) I guess ill just get on arma guys :| O.O:D
3:24-- =paps=: anytime after 2 today GB. sent pm with address and phone number,
22:54-- GBarnier: PM sent Paps
5:28-- =paps=: :P
3:53-- =Dashman=: ...barstards...having all the bloody fun without me (Mutly voice):P
3:52-- =Dashman=: Dont do it GB!! Save ya self!! O.O :D
3:30-- =paps=: Hey GB , wanna come over for drinks and nibbleys and meet up with BK at mines tomorrow afternoon?
8:25-- =FIELDZY=: Might have to look at the rental part lol
8:11-- GBarnier: Isn’t selling you rig like selling your house. You make sure you’ve either got a contract on your next house or get a rental? Crikey, otherwise you’d be homeless!
6:41-- =FIELDZY=: Hi guys won't be able to race again till the new year as I've already sold some of my old rig. Jump on ts from time to time to chat. Cheers Fieldzy
8:16-- =paps=: HQ at Mallala Tonight :P
5:54-- =UleeDeway=: haha ... got it!!!
5:10-- =UleeDeway=: How do insert and image in the forum??? I put a link in and tried that. Nope.
3:54-- =UleeDeway=: Sorry, is there shomewhere ...?

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TOPIC: Virginia International Raceway for rFactor2

Virginia International Raceway for rFactor2 8 months 1 week ago #3933

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Darren Blythes Virginia International Raceway for rFactor2

To start with a HUGE thanks to Darren Blythe for giving permission to convert his track.

Also a BIG thanks to SS for doing the AIW and CAMs

Virginia International Raceway (commonly known as "VIR") is a road course located in Alton, Virginia. VIR hosts amateur and professional automobile and motorcycle events, driving schools, club days, and private test rentals. It is most famous for hosting the IMSA Weathertech Sportscar Championship which takes place every August.

The track itself has been painstakingly modeled from scratch using several sources of technical data, countless photographs, hours of video footage and real world feedback from drivers and racers.

It contains seven layouts: Full, Full (with Oak tree), Grand West, North, South, Patriot & Patriot Reverse. All are fully functioning with AI. Each layout has it's own look and feel in accordance with real life. The 'Full' layout is 2016 race spec as you will see it in the Sportscar Championship/Oak Tree GP.

I started the conversion well over a year ago but got side tracked with the AL cars.
I have added all the rF2 features including the latest rain shaders to the road and kerbs. The tracks get more eye candy as you move closer to race. Also take the time to go exploring around the complex, the attenion to detail is fantastic.

I'm sure there are a few things I've missed so please report and bugs and issues you might find.



First post update

Fixed start lights tracks (Full, Full Oak, Grand and North)


change log
Fixed AIW not re-fueling
Fixed crashing if to many AI
Fixed Tyres and guardrail collide issue T2
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The following user(s) said Thank You: =Knuckles=, =UleeDeway=
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