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23:39-- Bill Kilowatts: sorry peeps we had people drop in at the last minute :S
1:28-- =Fieldzy=: Normal ts up n running
0:44-- Bill Kilowatts: is the normal ts back up or are we using the reserve
23:21-- =Fieldzy=: Race day: Please read the forum as tonights race is an endurance race and has rules. There is no excuse for not knowing as you have 10 hours to read. Cheers from Race director
3:33-- =paps=: Yaaah..
3:29-- =UleeDeway=: GOOD NEWS
22:58-- =Fieldzy=: You sound surprised
22:32-- =Knuckles=: looks like it's all back on line, cameras came back on at 11pm last night so they must have unretarded something down at NBN headquarters last night. Guy hasn't even shown up this morning
23:30-- =UleeDeway=: Forgot to turn on TS this morning. :D
Will do when I get home.
23:09-- =paps=: Nice one, cheers knucks.
23:02-- =Knuckles=: NBN guy coming tomorrow
19:57-- =paps=: Thanks for the TS server Ulee. ;)
8:47-- =UleeDeway=: Awesome.
8:45-- =Adsta=: ;)
8:45-- =Fieldzy=: Adsta just help me out so I will work on everything tonight and tomorrow. Thanks Adsta
8:42-- =Adsta=: Who? :O
8:05-- =Fieldzy=: I'll have a go myself to setup a server.
6:00-- =UleeDeway=: I'll put the back up TS server on tonight. Where is that ADSTA guy again??? We need your server set up again ... please :-*
5:57-- =UleeDeway=: Thanks for the heads up Knuckles
5:45-- =Knuckles=: NBN has kicked the bucket at the warehouse here. Should have an appointment time for the tech visit within a few days so I'll keep you posted. Could be out for a week or so. Better fire up the backups...
9:23-- =Fieldzy=: Kunkie server is down cheers
8:41-- =Fieldzy=: Servers is down
7:59-- =paps=: Thanks Fieldz.
0:12-- =Fieldzy=: Server up for round 8 and points are done. Cheers
11:09-- =paps=: Cheers Ulee.. :P
4:55-- =Fieldzy=: Forget the the one race format. There is a track problem so we will be doing the usual format.
4:03-- =Fieldzy=: Please check forum for details and track link.
3:55-- =Fieldzy=: Hi all race drivers. Tonight race will be a mini endurance race fir Porsche. One 40 minute race grid set from Radical result.
1:38-- =UleeDeway=: liking the new vids Paps
10:40-- =UleeDeway=: would if I could, but not even home from work yet
8:36-- =HellspA=: :D
8:35-- =HellspA=: :_( :_(:_(
8:05-- =HellspA=: ARMA pokey poke poke
23:35-- =Fieldzy=: Dave new skin in TS
21:29-- =Fieldzy=: Dave i have update your skin too I’ll be on today put it in ts for you.
13:33-- =UleeDeway=: Since =Lildave= asked so nicely, I decided to transfer the skin over to the Cup car for the remainder of the series. Pretty boring compared to the one =Fieldzy= did , but I am a pretty boring guys perhaps. ;)

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TOPIC: Racing Rules

Racing Rules 7 years 4 months ago #561


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I. GENERAL RULES:

TEAMSPEAK IS COMPULSORY: Address: 223.252.29.225

1.0. Drivers should act as if they actually could get hurt within sim racing. Re-address if you cause an accident, (yelling and screaming at others is not tolerated during a race, if you have a problem, bring it up with Admin AFTER the race). Respect all other drivers

1.1. If two or more teams or drivers finish the season with the same number of points, the higher place in the championship (in either case) shall be awarded the championship following the following criteria:

a) The holder of the greatest number of first places.

b) If the number of first places is the same, the holder of the greatest number of second places, and so on until a winner emerges.

1.2. We are about fair play, and acknowledge the freedom of speech, but nonetheless encourage drivers NOT to chat during qualifying.

1.3. We strongly recommend that drivers respect general rules of politeness. Bad-mouthing of others in public may - in extreme cases - lead to a reaction from the Admins.

1.4. A driver on his / her out-lap or in-lap, (i.e. a lap that will not count for a time on the starting grid), should always allow other drivers to pass so as to not hold up the faster cars whatsoever on their timed lap. An out-lap should have the driver staring into his / her mirrors for any approaching cars involved in a hot-lap. During qualifying you must obey the following rules:

a) Do not purposely hold another driver up.

b) Do not stop on the circuit and disadvantage another car by doing so.

c) Use caution to avoid causing a collision.

d) Do not cut the track.

e) Do not exit pits under a red light.

f) Do not speed in pit lane (use pit limiter if your car has it. Default key 'L').

g) When leaving your pit bay remain in the slow lane (the inside lane) until safe to move into the fast lane.

If a racer fails to adhere to the above rules they may be penalised by having one of the following penalties applied;

A time penalty between 1 - 5 seconds may be added to your best qualifying lap.
You may be forced to begin the race from the rear of the grid.
Excessive infringement may result in you being excluded from the race or a 1 round ban.


OVERTAKING:

2.0. The trailing driver has the best view, as vision straight ahead is far better than peripheral vision and the ability, at speed, to look behind. Thus, the passing driver should take full responsibility for any passing attempts.

2.1. During a race, a vehicle alone on the track may use the full width of the track. However, as soon as it is caught on a straight by a vehicle which is either temporarily or consistently faster, the driver shall give the other vehicle the right of way by pulling over to one side in order to allow for passing on the other side.

2.2. Curves, as well as the approach and exit zones thereof, may be negotiated by the drivers in any way they wish, within the limits of the track. Overtaking, according to the circumstances, may be done either on the right or on the left.

2.3.However, manoeuvres liable to hinder other drivers such as premature changes of direction, more than one change of direction, deliberate crowding of vehicles towards the inside or the outside of the curve or any other abnormal change of direction, are strictly prohibited. The repetition of dangerous driving, even involuntary, may result in a penalty.

2.4. To ensure an absolute minimum of collisions, drivers are expected not to complete their passing attempt unless they are clearly in front at the turn in point. In racing sims that have a spotter warning about the positions of other cars, a greater responsibility lies on the driver being passed. If a faster driver is slowed behind another driver that hasn’t been lapped, and cannot find a safe way to overtake, then the onus is on the faster driver to remain behind the slower driver until he / she can construct a clean passing move. If you aren't sure you can pull off a move to pass an opponent, don't do it. Take your time to work out where to try the move.

Passing outside the track or on the apron is not allowed. A driver gaining positions by such moves should let those who got passed immediately regain their position. A driver failing to do so will be penalised.

If you’re the overtaking car: If you're attempting to make a pass up the inside, and don't have 1/2 a car overlap when the lead car turns-in, you must give way. If you try to pass on the outside (off the racing line) then you must be fully alongside the other car, otherwise they are entitled to take the normal racing line, which may include pushing you wide. In the event that they do start to take you wide, you should fall back behind the other car as safely as possible.

If you’re the lead car: If you're being overtaken on the inside, and the overtaking car has 1/2 a car overlap or more, you cannot force your racing line and must allow them the apex.

2.5. Taking out the opponent should be avoided at all costs. If a driver realises that he / she cannot brake sufficiently to avoid contact with the driver in front then the late-breaking driver is advised to steer away from any impact, even if this means a high risk of ruining his / her own race with an ‘off’. The alternative would be to risk ruining both drivers race. To avoid such accidents a suggestion would be to give your brakes a simple ‘tap’ just before entering the braking zone and before you actually do brake, this will give the other drivers behind you the heads up on your braking marker. Another would be to ‘ease’ on the braking into the corner.

If contact with another driver is your fault, and they are disadvantaged, allow them to regain the position immediately, even if it means losing positions to other drivers not involved in the incident. If you can't pass cleanly, do not pass at all.

2.6. When battling for position, a passing opportunity will almost always evolve. The driver in front is allowed to alter his line once. If the drivers are side by side, a line change is not advisable.

In the closing 5 Laps, you are allowed to fight for your position with the rules ie no corner cutting etc. You are allowed to change your racing line within these last 5 laps only.

3.0. Swerving on straights to block another driver is not allowed. Blocking is only allowed in the championship under the following conditions:

a) A driver is allowed to move once off the racing line down a straight to block an overtaking move but then must not move off that line until a corner.

b) If the car behind them already has the nose or the whole car beside them then the driver is only allowed to move over to the extent that there is still room for the car which has an overlap to stay on the road.

3.1. Aggressive driving can be seen as any of the following and will not be tolerated, penalties will apply if not taken seriously;

a) Deliberate cutting of corners to catch up to the driver in front.

b) Deliberate corner cutting will not be tolerated and are not to be used to pass another driver. Drivers are allowed to use the kerbs to the extent that they still have at least two wheels on the tarmac. Use the AIW line as a guide as to what is acceptable and not regarding corners.

c) Pushing your way through a pack ie pushing cars out of the way to pass them.

d) Pushing a car during a spin to get past them, they may recover from this spin and your move may stop that chance.

e) Continual 'taps' at the rear or side of their car to unsettle them or put them off.

f) Not slowing down under a Yellow flag caution, passing a driver/s who are not part of the caution on the track to gain position/s.

3.2. Use your look left / right abilities to narrow down the blind spots if possible, also understand where your blind spots are in the car you are driving.

3.3. Take care re-entering the track. Whether it be from pit lane, the sand, grass or even just recovering from an out of control situation. It is the responsibility of the driver that is re-entering / re-gaining the racing line to avoid collision. Any contact that benefits from the tagging of another driver, position wise, is required to be addressed by allowing the other driver to regain the position.

3.4. Don't try and win the race on Turn 1 (T1). This doesn't work and it causes more problems than the pass is worth. Take extreme care in the first corner. Remember you’ll have cold tyres and brakes on Lap 1. Unless a driver is slow off the mark, how you qualify should be how you enter the first few corners.

3.5. If a driver’s car is damaged to the extent that it is considered a danger to other competitors then moderators may give that car a mechanical black flag at the end of the race. If the damage cannot be fixed in the pits the driver must retire immediately. If the driver fails to do so a penalty or race ban may apply.

3.6. To be classified as a finisher and to earn points, a car must have completed a minimum of 50% of the full race distance (by that of the checkered flag). To earn further bonus points, a car must finish the race (by that of a checkered flag).

In the event that the server crashes, the admins will decide on whether to deem that race a finish / cancel or to re-run that race at a later date. A decision can be made during the race to stop that event IF an obvious problem has occurred i.e. Drivers dropping from the server when entering the pits, incorrect settings set on the server etc.

For a race to be deemed finished it MUST have completed at least 75% of the race distance by that of the race leader before a decision can be made whether to declare that race a finish or not.

3.7. Perc Ferme - Some of our racing series' run the Perc Ferme rule. This rule means that whatever setup you qualify in will become your race setup. Once you start to qualify in your setup, your setup will be locked out. You will NOT be able to make any changes to your setup what so ever, even leaving the server and coming back in will not allow you to alter your setup in any way so please ensure that you load your setup and fuel strategy before proceeding for your qualifying lap. Assigning your setup for the track is the best way to avoid using any incorrect setup or using the default setup.

Whatever the tyre wear you finish up with during your qualifying lap/s will become your tyre wear at the start of the race.

Can you do Warm Ups without losing more tyre wear ? The answer is Yes. The start of the race will start you on what you finished up with in your qualifying lap/s.

3.8. Reverse Grids - If we run a series using Reverse Grids, it will be used to give slower drivers a chance at the front so please don't deny these drivers that chance. It helps these drivers to become better drivers and possibly pick up some more points in the championship. For the faster drivers it adds some more challenge for them to cleanly make their way through the pack.

a) If you don't qualify you will be placed at the rear of the grid.

b) If you are seen to be deliberately going slower during your qualifying lap you will be placed at the rear of the grid.

c) If you turn up late you will be placed at the rear of the grid.

VII. PROTESTING:

4.0. Reporting of Race Incidents or Protests - =Hardcore= is about fun and sportsmanship. IF, in light of the spirit of =Hardcore= and the above noted rules, you feel that you were unfairly dealt with during an event by another driver, you may lodge a protest for review by the =Hardcore= rFactor Admin panel. The protest must be lodged within 24 hours of the start of that race event. To lodge the protests please send your PM to ALL of the =Hardcore= Admins.

Please ensure you have reviewed the incident yourself so other people don't need to waste their time. Please make note of the time and lap of the incident when forwarding your PM so we can go straight to the footage in question. Incidents in question may involve all parties involved in order to make a decision.

Penalties for guilty drivers range from and include; exclusion from qualifying for next event, points deduction, time penalty, position penalty or race suspension. Repeat offenders may be considered for series expulsion. Reviews may take 2-3 days after being lodged to decide on the best outcome depending on availability of drivers concerned. Results will not be posted until this time has passed.

The review panel will consist of two (2) drivers and two (2) admins (chosen at random and depending on the protest ie not involving any team mate/s). Results will not be posted until those chosen for the review panel have had time to review the footage and swap PM's to discuss the best outcome/s.

These rules are subject to change at anytime as the =Hardcore= Admin Team feel it is necessary.
Last Edit: 3 years 2 months ago by =Knuckles=.
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Racing Rules 3 years 2 months ago #3645


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Racing Rules & Regulations:

Please read thoroughly, and drive with common sense and respect to ALL other drivers/players at ALL times in ALL sessions.

General Undertaking>

All entrants, competitors, drivers and officials participating in any Championships undertake, on behalf of themselves, to observe all the provisions as supplemented or amended in this document.

Official Championships and Events>
All drivers participating in Events or Championships must be a registered member of our forums. Any driver in the server that is not registered on the forum, (including those registered but have not posted an introduction under the 'Driver Introduction' forum area) will be asked to leave, or will be booted. The exception to this is where the server is not pass-worded, and open to all.

Official Championships and each of its Events are governed in accordance with these RULES & REGULATIONS.
We reserve the right to amend the RULES & REGULATIONS at our discretion at anytime to promote safety, enhance competition, or for other purposes, to ensure the quality and integrity of our programs and operations. Such amendment shall become effective upon publication.

Wherever an official registration and or skin submission thread is posted for Official Championships, all participating drivers must post an entry [and or default/custom skin submission] in both such threads prior to cut off date [and time], or risk exclusion from Championship.
Both Skin submissions and driver registration cut off date & times are final...NO Exceptions!

All participants are required to use team speak for all scheduled events and series rounds. Entrants are required to attend the drivers briefing in the assigned TS channel. ALL vehicles must pit when requested to do so, and remain pitted for the duration of the driver briefing. Keep Team Speak chat in the official race channel to a minimum during qualifying and race sessions.

In the case of any race or event where compulsory pit stops are included, a time penalty equal to either sixty seconds, or an accepted average lap time (which ever is greater) will be applied per CPS where a driver does not take them in the allotted pit window, or fulfil CPS requirements.

1.Flags>

Flags are to be respected at ALL times.

Yellow:
Proceed with caution!
Lift off in yellow flag zones. No passing is allowed in yellow flag zones. Yellow flags mean that there is a spin, it does not mean accelerate as hard as possible into the accident [yellow zone] area.

Blue:
Getting Lapped!
DO NOT slow down on the racing line! especially in an accelerating zone such as the exit of a turn. DO move off the race line on a straight, or at the exit of a turn.
Faster Cars: The faster car is expected to WAIT until the lapped car clearly moves off-line. Impatience will result in pointless accidents.

2.Qualifying>
Out-Lap/In-Lap. A driver on his out-lap or in-lap, (i.e. a lap that will not count for a time on the starting grid), should always allow other drivers to pass without incurring upon the faster car any delay whatsoever. An out-lap should have the driver staring intently in his/her mirrors for the approach of any car involved in a hot-lap.
Drivers Please communicate between each other if your both on your out laps to help maintain distance between cars for your hot laps.
[Don't hold up, or block unnecessarily during all race sessions.]

3.Racing>
Race Starts>
At the start of race due caution is expected to be taken by ALL drivers into the first braking area. Risk of accidents during the start of a race, both in real-world racing and Sim-racing, is always extreme. reasons.
A start-crash frequently results in far more severe situations than any other incidents. Mass accidents are generally the result. Solution: Drivers are especially encouraged not to take any risks on the starting grid or the critical moments after the flag drops. Generally, penalties are very severe for this type of transgression.

Race re-starts:
Race restarts are permitted only in the event of a server related malfunction.

1. In the event of a failure, or connectivity issue, that is server related, a race or event may be restarted if time permits.
Race restarts after a failed race that has travel less than 50% - Will be re-qualified, and rerun in a shortened format, determined by admin.
Failed races that have travel more than 50% - Will be declared at the last full lap before disconnection, with full points given for positions at that time.
2. In the instance of a connectivity issue related to a particular racer/player, on their home or business connection, this will be deemed a DNF for that race or event for said racer/player.

Lapping-
A driver being lapped should get off the racing line immediately, and allow the lapping driver to pass without incurring any time-delay. Slowing the faster car in a lapping situation is highly frowned upon, and slowing the faster car for more than three turns will, in all likelihood, result in a penalty for the driver.

[Don't hold up, or block unnecessarily during all race sessions.]

Passing>
The trailing driver has the best view, as vision straight ahead is far better than peripheral vision and the ability, at speed, to look behind. Thus, the passing driver should take full responsibility for any passing attempts. In real-world racing, if the trailing driver manages to get side by side and has the inside line into the following corner, then the passing driver normally has the right to pass. In Sim racing, however, things are a little more complicated.

1. To ensure an absolute minimum of collisions-
Drivers are expected not to complete their passing attempt unless they are clearly in front at the turn in point.
As in real-world racing, passing isn’t always possible. If a faster driver is slowed behind another driver that hasn’t been lapped, and cannot find a safe way to overtake, then the onus is on the faster driver to remain behind the slower driver until they can construct a clean passing move. Patience is needed, while desperation... however understandable, should never be a factor.

2. Passing outside the track or on the apron-
Is NOT allowed. A driver gaining positions by such moves should let those who were passed immediately regain their position. A driver failing to do so will be penalised.

3.Blocking When battling for position-
Passing opportunities will almost always evolve. When someone is trying to overtake you on a straight, you are allowed to change lines once and only once.
Passing According to the circumstances, may be carried out on either the right or the left. A Driver may not deliberately leave the track without justifiable reason. As mentioned above, More than one change of direction to defend a position is not permitted. Any Driver moving back towards the racing line, having earlier defended his position off-line, should leave at least one Car width between his own Car and the edge of the track on the approach to the corner. However, manoeuvres liable to hinder other Drivers, such as deliberate crowding of a Car beyond the edge of the track or any other abnormal change of direction, are strictly prohibited. Any Driver who appears guilty of any of the above offences may be subject to penalty.
YOU MUST LEAVE RACING ROOM!

[Don't hold up, Or block unnecessarily during ALL race sessions.]

Corner Cutting>
Cutting rules are simulator cutting rules. When you receive a cut warning it means you are out of the track, and gaining advantage...Kerbs are NOT a part of the track.
Drivers must use the track at all times. For the avoidance of doubt the lines defining the track edges are considered to be part of the track but the kerbs are not. Should a Car leave the track for any reason, and without prejudice, the Driver may rejoin. However, this may only be done when it is safe to do so and without gaining any advantage. A Driver will be judged to have left the track if no part of the Car remains in contact with the track and may be subject to penalty.
Repetition of serious mistakes or the appearance of a lack of control over the Car (such as leaving the track) may entail the imposition of Penalties up to and including the exclusion of any Driver concerned.
It is not permitted to drive any Car unnecessarily slowly, erratically or in a manner
deemed potentially dangerous to other Drivers at any time.

Incidents>
Taking out the opponent should be avoided at all costs.
[All race replays are reviewed by admin post race]

1. Out-Braking-
If a driver realises that he cannot brake sufficiently to avoid contact with the driver in front, the late-braking driver is supposed to steer away from any impact, even if this means a high risk of ruining his/her own race with an ‘off’. The alternative would be to risk ruining both one’s own race, as well as that of the opponent.

2. Contact-
If you hit a driver resulting in a spin crash or if the driver goes off track, be a sportsman: wait for him in a safe position And REDRESS![give the driver his place back] This must be done within 1 lap of the incident . If there are only one or two laps left in the race then you should make every attempt to redress straight away, before the race ends. Incidents will be viewed by Moderators and penalties imposed for failure to rectify these situations

3.Incident Reporting-
Are you a victim of an incident?
Report it to the Admin via PM, and we will work together to resolve the problem.

4.Unjustifiable Risk>
Any Driver who, in the sole opinion of Race Control, engages in any behaviour deemed to represent an unjustifiable risk or reckless endangerment may be subject to penalty, and such decision is Conclusive. =HARDCORE= reserve the right view racing incidents and apply a penalty if required, even if the drivers involved did not lodge a protest.
[All race replays are reviewed]

5.Conduct>
Disabled Cars. During an Event, if a Car is involved in an incident and/or is stopped on or near the racing surface and unable to continue to make forward progress, the Driver must take the following actions:

1.The Driver shall make a reasonable effort to bring the Car to a safe stop and maintain a stationary position. This will remove the need for fellow competitors to predict the stricken cars movement.

2.Pressing ESC is allowed, but NEVER press ESC over the racing surface - even after a spin or a crash, bring the Car to a safe stop before moving the car off the racing surface, once with the car is stopped in a safe place, you may then press ESC.
[re-starting from pits is then allowed]

Penalties>
Range of Penalties

Warning:
Admin may determine that a Competitor’s actions warrant the issuance of a warning prior to imposing a penalty.

Probation:
Admin may impose a definite or indefinite period of probation.

Exclusion/Excluded:
A Driver, an Entrant and/or Car may be removed from
Competition, in which case their rights to any championship points in the Competition are forfeited and the official results shall advance the next Competitors accordingly.

Authority:
This article shall in no way be construed to limit the authority or discretion of Admin or Race Control Officials to assess different, or no penalties for these or other violations of the RULES.
Bad Faith. If Admin determines that the submitter of a protest has acted in bad faith, the Entrant shall be in violation of the RULES and may be subject to penalty.

Plurality:
More than one penalty may be imposed for the same offence.
Penalties for on-track incidents occurring in the closing stages of a Race, or where circumstances prevent their being served prior to the conclusion of a Race, may include any of the above and may be equal to or greater than the commensurate penalty applied and served during a Race, at the discretion of the officials. As with penalties imposed during a Race, penalties for on track incidents assessed after the Race finish are Conclusive.

Violation of the rules as stated above or drivers reporting you to a race director may result in warning, and risk an amount of Championship points or Banning from future race events and or championships.
Last Edit: 3 years 2 months ago by =Knuckles=.
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Racing Rules 2 years 8 months ago #3802


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Read me !!!
Last Edit: 2 years 8 months ago by =Knuckles=.
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Racing Rules 2 years 8 months ago #3803


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Incidents>
Taking out the opponent should be avoided at all costs.
[All race replays are reviewed by admin post race]

1. Out-Braking-
If a driver realises that he cannot brake sufficiently to avoid contact with the driver in front, the late-braking driver is supposed to steer away from any impact, even if this means a high risk of ruining his/her own race with an ‘off’. The alternative would be to risk ruining both one’s own race, as well as that of the opponent.

2. Contact-
If you hit a driver resulting in a spin crash or if the driver goes off track, be a sportsman: wait for him in a safe position And REDRESS![give the driver his place back] This must be done within 1 lap of the incident . If there are only one or two laps left in the race then you should make every attempt to redress straight away, before the race ends. Incidents will be viewed by Moderators and penalties imposed for failure to rectify these situations
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Racing Rules 2 years 8 months ago #3804


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If you’re the overtaking car: If you're attempting to make a pass up the inside, and don't have 1/2 a car overlap when the lead car turns-in, you must give way.

Read that one Supa
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