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12:16-- =UleeDeway=: Thanks Fieldzy. Just got home from work.
7:17-- =Fieldzy=: Nick9320 mods on server
7:01-- =paps=: yeah i might jump in as well Fieldz.
6:04-- GBarnier: Maybe some test servers for the different prototype mods ????
5:06-- =Fieldzy=: I’ll be on tonight for some laps at Mid Ohio
4:49-- GBarnier: :(
2:36-- =Fieldzy=: Tried your suggesting GB didn't work. I think I have to do a fresh install of rf2 on the server to fix the problem.
4:41-- =Fieldzy=: Guys it will be GTE at Bathurst okay
4:19-- =paps=: Okay ????
4:18-- =Fieldzy=: But if someone doesn’t have them we will run GTE ok
4:17-- =Fieldzy=: Now we are running GTE weekly I thought good to run GT3 that’s all.
4:04-- =Fieldzy=: I thought GT3 because more choice and bop is good
3:44-- =paps=: «link» :P
1:34-- =paps=: whats your call Fieldz? the GT3s because the parity is closer?
0:30-- =UleeDeway=: No time for testing, working all day, so I'll just show up and drive whatever is decided.
22:11-- =Fieldzy=: Race day Bathurst GT3/GTE what's it going to be. 2 server up both setup for Bathurst . Get some laps in on both.
9:24-- =paps=: so wants going on?..practice for the bathurst enduro tonight?
8:56-- =paps=: I probably should have read the original post properly before commenting ..lol
7:41-- =paps=: rking?
7:27-- =paps=: Are the other servers wo
3:27-- =Bill Kilowatts=: and that is why people are going off rf2 .... trying to be something else and making it too hard
3:06-- =UleeDeway=: I up for racing anything. But I will leave the decision in your capable hands. :D
8:35-- =Fieldzy=: F33king pissing me off rf2 at the moment.
8:25-- =Fieldzy=: insufficient video memory detected - 512mb minimumrequired
8:24-- =Fieldzy=: +path=".." +workshopsync "
7:43-- =Fieldzy=: forums have not been able
7:43-- =Fieldzy=: Can't get server 1 which is the launcher for rf2 working with the new ui. 512 memory not enough ? and path steamsynwork error any one able to help forum has been able to.
6:13-- =Fieldzy=: I’ve done some testing doing more tomorrow. Gt3 slower than the GTE but the GT3 are really close the corvette isn’t running away now.
4:52-- =Bill Kilowatts=: did anyone else test the configuration of the updated gt3/gte cars? I feel like they altered a lot more than BOP
4:51-- =Bill Kilowatts=: life happens Blacky.
3:08-- Blaktop: Sorry I've been MIA for a little while. Haven't given up, just got involved in the band thing again (I tried to get out....but it keeps dragging me back in) so I've been a bit tied up getting a PA and some bass gear organised (and learning 25 songs for an upcoming gig). I will be back, not sure when...:)
8:25-- =Fieldzy=: I have put 2 servers up GTE and GT3
8:04-- =Fieldzy=: Any body have a problem if we use the GT3 for WTF Bathurst this weekend, They have just had a big BOP done which brings them all close .
3:01-- =paps=: Great to have ol' =FARMER= in for abit of a skid last night. Really looking forward to this series.. rF2 looks freaking amazing on the new pc, making the racing even more pleasurable.
4:10-- =Fieldzy=: I’ll be on in about 30 minutes
4:09-- =Fieldzy=: Yes we are

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TOPIC: WCORR v3 Update for may **RELEASED**

WCORR v3 Update for may **RELEASED** 5 years 9 months ago #2381


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I have lightened up the Trophy Truck by 638kg. With this has also come of a recalculated inertia settings. What this means is, the Trophy Truck should respond better to your wheel, not so sluggish. Also mean that it should gain speed quicker, and hold it. This should put the TT back on top and not behind the Class 1. No other changed were made to the Trophy Truck so you setups should not have to change. There is always room for tweaking though.
Another update to the Tires across the board. Less ware on all tires, and less heat in all rear tires. This should allow you to have better mid race racing as you will still have good control, but not perfect. I also added some cooling to the Engine's of WCORR v3.

Is there anything you guys have found that need to be looked at other then listed above.

I am hoping this is it and will complete the mod, and I can go to work on putting more content in, like 2 more Class 1 Buggies, and the REAL Trophy Trucks all makes......... Plus the SST......

Also fixed CTD for 3RACE/Laughlin Tracks
Last Edit: 5 years 9 months ago by EaglemanGT.
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WCORR v3 Update for may 5 years 9 months ago #2385


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Nice work man!.. The mod is a vast improvement on v2 and I'm sure any minor adjustments will only make it better.

Thanks for the Update.
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WCORR v3 Update for may 5 years 9 months ago #2386


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17MAY2015UPDATE: RELEASED
In this update is a Lighter Trophy Truck by 630kg.
recalculated inertia settings(vehicle momentum, body roll, yaw, pitch)
A slight adjustment to the Aero for TT and C1
Lowered tire temps for Pro series vehicles, TT, C1 and SST
Decreased tire wear 0.05% for TT,C1 P2,P4, PB and SST
Adjusted Engine temps and cooling.
Set a default gear pattern for Pro Trucks
Added Laughlin Desert Challenge Track by 3RACE - This track is a BAJA Desert track that defines all Desert Tracks in rFactor. This track has it's own Qualifier course of 4.61km/2.86 miles and the Race Challenge course of 23.56km/14.64miles

As always feedback is welcome www.simoffroadracing.com
Last Edit: 5 years 5 months ago by EaglemanGT.
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WCORR v3 Update for may **RELEASED** 5 years 8 months ago #2449


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For anybody wanting to get into the WCORR Reloaded mod for rFactor 1 and have not already downloaded any of the prior installs here is a complete package rar with updated installs.
This package is complete up to and including the May update.

This rar contains 3 parts in which need to be installed as directed in the installer for it to work proper.

WCORR Reloaded v3 Stand Alone Installs

Anything from this point on will be an Add-On to the mod and will only be required if online racing.

Please let me know if =HOG= have any issues with download.
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