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12:16-- =UleeDeway=: Thanks Fieldzy. Just got home from work.
7:17-- =Fieldzy=: Nick9320 mods on server
7:01-- =paps=: yeah i might jump in as well Fieldz.
6:04-- GBarnier: Maybe some test servers for the different prototype mods ????
5:06-- =Fieldzy=: I’ll be on tonight for some laps at Mid Ohio
4:49-- GBarnier: :(
2:36-- =Fieldzy=: Tried your suggesting GB didn't work. I think I have to do a fresh install of rf2 on the server to fix the problem.
4:41-- =Fieldzy=: Guys it will be GTE at Bathurst okay
4:19-- =paps=: Okay ????
4:18-- =Fieldzy=: But if someone doesn’t have them we will run GTE ok
4:17-- =Fieldzy=: Now we are running GTE weekly I thought good to run GT3 that’s all.
4:04-- =Fieldzy=: I thought GT3 because more choice and bop is good
3:44-- =paps=: «link» :P
1:34-- =paps=: whats your call Fieldz? the GT3s because the parity is closer?
0:30-- =UleeDeway=: No time for testing, working all day, so I'll just show up and drive whatever is decided.
22:11-- =Fieldzy=: Race day Bathurst GT3/GTE what's it going to be. 2 server up both setup for Bathurst . Get some laps in on both.
9:24-- =paps=: so wants going on?..practice for the bathurst enduro tonight?
8:56-- =paps=: I probably should have read the original post properly before commenting ..lol
7:41-- =paps=: rking?
7:27-- =paps=: Are the other servers wo
3:27-- =Bill Kilowatts=: and that is why people are going off rf2 .... trying to be something else and making it too hard
3:06-- =UleeDeway=: I up for racing anything. But I will leave the decision in your capable hands. :D
8:35-- =Fieldzy=: F33king pissing me off rf2 at the moment.
8:25-- =Fieldzy=: insufficient video memory detected - 512mb minimumrequired
8:24-- =Fieldzy=: +path=".." +workshopsync "
7:43-- =Fieldzy=: forums have not been able
7:43-- =Fieldzy=: Can't get server 1 which is the launcher for rf2 working with the new ui. 512 memory not enough ? and path steamsynwork error any one able to help forum has been able to.
6:13-- =Fieldzy=: I’ve done some testing doing more tomorrow. Gt3 slower than the GTE but the GT3 are really close the corvette isn’t running away now.
4:52-- =Bill Kilowatts=: did anyone else test the configuration of the updated gt3/gte cars? I feel like they altered a lot more than BOP
4:51-- =Bill Kilowatts=: life happens Blacky.
3:08-- Blaktop: Sorry I've been MIA for a little while. Haven't given up, just got involved in the band thing again (I tried to get out....but it keeps dragging me back in) so I've been a bit tied up getting a PA and some bass gear organised (and learning 25 songs for an upcoming gig). I will be back, not sure when...:)
8:25-- =Fieldzy=: I have put 2 servers up GTE and GT3
8:04-- =Fieldzy=: Any body have a problem if we use the GT3 for WTF Bathurst this weekend, They have just had a big BOP done which brings them all close .
3:01-- =paps=: Great to have ol' =FARMER= in for abit of a skid last night. Really looking forward to this series.. rF2 looks freaking amazing on the new pc, making the racing even more pleasurable.
4:10-- =Fieldzy=: I’ll be on in about 30 minutes
4:09-- =Fieldzy=: Yes we are

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TOPIC: Assetto Corsa

Assetto Corsa 5 years 11 months ago #2267


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So much want... that is a thing of beauty! There must be some special gene that comes with being Italian, nobody understands or can create style and beauty, shape it in metal and sit it on rubber like them!
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Assetto Corsa 5 years 11 months ago #2268


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But wait!...there's more,...if you order NOW we'll include a free set of Kunos steak knives... :woohoo:


Nah! ..not really, but here's more KUNOS PORN! for your viewing pleasures. ;)

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Assetto Corsa 5 years 11 months ago #2273


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And more..and more, and more! :)

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Assetto Corsa 5 years 11 months ago #2276


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It's here!
Wooohoooooo! :woohoo:



Last Edit: 5 years 11 months ago by =paps=.
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Assetto Corsa 5 years 11 months ago #2277


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The Dream Pack update includes aerodynamics changes which make the mod cars stop working in game.
To fix this for many modded cars you can edit one simple text file. Go to the modded car folder of your choice and look for a folder called data.
**For some cars this information is hidden inside an acd file and you won't be able to edit- you will have to wait for the author to update their mod.


Steam/SteamLibrary/SteamApps/common/assetto corsa/content/cars/modded car/data

Find the file called 'aero.ini'

Open the file with Windows Notepad.
You will see a line of text which is marked by a [DATA]tag.
Delete that whole line of text, but leave the other sections (like [WING_0] and the other sections) as they are.
Save the file.
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Assetto Corsa 5 years 11 months ago #2309


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1949 cadillac series 62 convertable (v0.9)



bobskype wrote:
This is another one of my friend Mythbuster's absolutely stunning creations. He originally made the car for BeamNG as a school project. (He also modeled the Seat Ibiza) With his permission of course, I've converted it to AC. Features a whopping 160 hp V8 with (GASP) over-head valves, and a hydromatic 4 speed auto.

Few things to keep in mind:

-No damage
-Might be a top down version later
-I tried my best with the tires. Without Kunos tire tool, It's damn near impossible to get realistic tires.

HUGE thanks goes out to the_meco for getting the driver set up right, and of course, Mythbuster for slaving away at things thing for months. Also a big thanks to Stereo for helping me finally figure out the collision boxes using Blender. All the people I had test it, thank you so much for taking the time to do so.





DO NOT MODIFY THIS CAR IN ANY WAY SHAPE OR FORM.

www.mediafire.com/download/d31dcq8eoeneje9/cadillac_1949_V5.7z

B)
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Assetto Corsa 5 years 10 months ago #2318


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Reality or Game? - Mercedes Sauber C9 @ Nordschleife - :huh:

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Assetto Corsa 5 years 10 months ago #2321


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Hmm interesting...I found A couple of recent posts on an old thread [Dec,1st 2014] in the Official Assetto Corsa forum this arvo..

Trophy Truck is possible? :woohoo:

I have good news for you trophy truck lovers. They are very much possible. I have a roughed up setup for the suspension which works good enough to make for a base if anyone wanted to work on it. I initially had some issues getting the new live axle working on it, but with many tweaks all round, it pretty much functions as it should. Once I've dialed in the suspension travel, I'll release the files so anyone that wants to work from it can.
Here you go. It has problems at high speeds and is far from dialed in, but all the base work is done. I did have a partial model on it before to help line up the suspension, but I've removed it and replaced the formula_k model.
www.dropbox.com/s/ftgu546kdk2zibn/trophy_truck.rar?dl=0
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Assetto Corsa 5 years 10 months ago #2361


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IT's ALIVE!...
Trophy Trucks for Assetto Corsa

Like I mentioned above, This thread at the AC forums was posted over 6months ago!..thread title .. 'Trophy truck is possible?'
The thread had gone stale and has very little activity until the last couple of weeks when a few guys came along and revived it, one a modeler, and the other two working on physics.
So with the threads original poster no where to be seen these guys have pretty well modelled, imported all physical data they could find and tweaked this thing along the way to produce this...

The first Trophy Truck pre-alpha model for Assetto Corsa.










Very Early pre-alpha suspension physics testing


These guys have thanklessly donated there time to a project that was nothing more than a simple question from a member on the forums, and have all now taken on the challenge to get this type of car working on the AC platform, I applaud them there efforts and willingness to contribute to something that was pretty well not even thought possible until 2 weeks ago.
This is one of those project I imagine a Kunos' dev looking at, shaking his head in joyful disbelieve :D


B)
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Assetto Corsa 5 years 10 months ago #2365


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This project is progressing quickly at the moment...so here's a few updated pics and a short video [by me] of rear suspension issues that need to be solved.

Remember this is a rwd closed skeleton Truck, so this is the internal paneling that has been added in these pics, and there will be a body over this.. just as there is in the rF version




The video Is showing how the the rear susp travel is not coping with turn in, and so the inside rear lifts on corner entry causing the truck to be unstable. Ignore that the susp animation it's not functioning as it has not been modeled as of yet.
]
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