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23:39-- Bill Kilowatts: sorry peeps we had people drop in at the last minute :S
1:28-- =Fieldzy=: Normal ts up n running
0:44-- Bill Kilowatts: is the normal ts back up or are we using the reserve
23:21-- =Fieldzy=: Race day: Please read the forum as tonights race is an endurance race and has rules. There is no excuse for not knowing as you have 10 hours to read. Cheers from Race director
3:33-- =paps=: Yaaah..
3:29-- =UleeDeway=: GOOD NEWS
22:58-- =Fieldzy=: You sound surprised
22:32-- =Knuckles=: looks like it's all back on line, cameras came back on at 11pm last night so they must have unretarded something down at NBN headquarters last night. Guy hasn't even shown up this morning
23:30-- =UleeDeway=: Forgot to turn on TS this morning. :D
Will do when I get home.
23:09-- =paps=: Nice one, cheers knucks.
23:02-- =Knuckles=: NBN guy coming tomorrow
19:57-- =paps=: Thanks for the TS server Ulee. ;)
8:47-- =UleeDeway=: Awesome.
8:45-- =Adsta=: ;)
8:45-- =Fieldzy=: Adsta just help me out so I will work on everything tonight and tomorrow. Thanks Adsta
8:42-- =Adsta=: Who? :O
8:05-- =Fieldzy=: I'll have a go myself to setup a server.
6:00-- =UleeDeway=: I'll put the back up TS server on tonight. Where is that ADSTA guy again??? We need your server set up again ... please :-*
5:57-- =UleeDeway=: Thanks for the heads up Knuckles
5:45-- =Knuckles=: NBN has kicked the bucket at the warehouse here. Should have an appointment time for the tech visit within a few days so I'll keep you posted. Could be out for a week or so. Better fire up the backups...
9:23-- =Fieldzy=: Kunkie server is down cheers
8:41-- =Fieldzy=: Servers is down
7:59-- =paps=: Thanks Fieldz.
0:12-- =Fieldzy=: Server up for round 8 and points are done. Cheers
11:09-- =paps=: Cheers Ulee.. :P
4:55-- =Fieldzy=: Forget the the one race format. There is a track problem so we will be doing the usual format.
4:03-- =Fieldzy=: Please check forum for details and track link.
3:55-- =Fieldzy=: Hi all race drivers. Tonight race will be a mini endurance race fir Porsche. One 40 minute race grid set from Radical result.
1:38-- =UleeDeway=: liking the new vids Paps
10:40-- =UleeDeway=: would if I could, but not even home from work yet
8:36-- =HellspA=: :D
8:35-- =HellspA=: :_( :_(:_(
8:05-- =HellspA=: ARMA pokey poke poke
23:35-- =Fieldzy=: Dave new skin in TS
21:29-- =Fieldzy=: Dave i have update your skin too I’ll be on today put it in ts for you.
13:33-- =UleeDeway=: Since =Lildave= asked so nicely, I decided to transfer the skin over to the Cup car for the remainder of the series. Pretty boring compared to the one =Fieldzy= did , but I am a pretty boring guys perhaps. ;)

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TOPIC: Assetto Corsa

Assetto Corsa 5 years 5 months ago #2198


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Fucken well said Dash ;)
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Assetto Corsa 5 years 5 months ago #2204


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I was merely making a suggestion about making your server more accessible/popular...

But yeah I get the message.

Cyas!!
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Assetto Corsa 5 years 5 months ago #2214


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Karelia cross v1.0 by ttm

ttm wrote:
Hi, i'm happy to tell that Karelia Cross V1.0 is now ready for release. :)

I took 4 days to make this conversion and update it to AC standards. Maybe i add too much details because track is not very playable with my system and with 5 ai drivers. I tryed to optimize track much as i can and with last minute changes i managed to get a little bit better performance..

I added also readme to track folder but here is small tips how to get even better performance..

--
If you suffer bad fps with Ai, try to lower your smoke settings in-game options. You can also modify track surface file,
it's located in ...content/tracks/karelia/data folder. Change Surface_0 Dirt_Additive value from 1 to 0 and also do same thing with Surface_3.

If you don't like bumpy surface at start/finish line and some turns also feels too bumpy, please edit track surface file.
Find Surface_3 from surface file and change SIN_HEIGHT to 0 and SIN_LENGHT to 0 and save file.
--

About track. Original version is made by KittX for rFactor. (I got his permission to convert track.) I made many changes and you notice them if you have played track before. Changelog is too big, so i don't even try to write them. Track contains 12 pitboxes, working hotlap and single player mode. (probably mp works also, not tested.) 3 different replay cams, (2 tv cams and 1 static.)
Grass is only visible if world detail is set to maximum.
I not recommend to use track surface lower than green, because in gravel is quite grippy surface.


Btw, this is v1.0 and also final version of the track, so i don't make any updates to it, because i want continue my other track projects.. :)


Download:
www.mediafire.com/download/ib6mk2hc535c1...arelia_Cross-TTM.rar

www.racedepartment.com/downloads/

Enjoy! :)
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Assetto Corsa 5 years 5 months ago #2221


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StanDaam! wrote:
I was merely making a suggestion about making your server more accessible/popular...

But yeah I get the message.

Cyas!!

Duly noted mate. Once the security system in AC is upto scratch then we 'll have a look at running without a password for a while again.
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Assetto Corsa 5 years 5 months ago #2238


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E30 'Venom' Drift-Spec by acdrift.net.






'The BMW E30 Venom is a species of drift car which evolved from the standard E30 Drift machine. Our acdrift.net engineers focused on improving the power and torque of especially the lower gears but without ruining the E30's natural balance. We looked at the power delivery, the braking performance, and the handling of the E30 and massaged these areas to create a true beast of a drift machine which doesn't stray too far from it's roots.

You don't want to be a passenger in this car.'


ACDrift.net wrote:
Let's face it, despite all the cool modded drift cars which are arising in the world of Assetto Corsa, the humble default E30 still remains a favourite for drifters everywhere. The E30 is a reasonably well-balanced RWD car which is responsive and easy to throw around, so no wonder it lends itself well to drifting. However, the humble E30 in it's default configuration is somewhat weak in certain areas of performance when it comes to all-out tyre shredding track work and lacks finesse where it perhaps needs it the most for more 'expressive' lines.

We put some of our ugliest heads together for a good hard think and decided that changes could be made to strengthen performance in this regard, but without losing the feel that E30 drivers enjoy currently. Of course everything is a compromise but we reckon we have tweaked the little Beamer in just the right places and we strongly suspect that you are going to enjoy this car very much indeed.

You'll find power when and where you need it the most, and more control over drifts via the throttle pedal, helping to find that 'sweet spot' to maintain angle and momentum.
The car is faster, of course, but speed wasn't the goal of this project and you will still be spending most of your time in 2nd and 3rd gear. We replaced the standard 6-speed box with a custom 5-speed version. We don't believe you'll miss 6th gear, and 5th has plenty of legs anyway, should you desire to drive the car in that fashion.

For those who don't have a hand-brake setup for whatever reason, we have included brake bias as a configurable setting, with a range of 25-120, so that you can perform braking drifts with the brake pedal. Useful for initiating drifts or snapping the rear back into shape with a quick stab of a racing boot. A setting of around 30-40 should give you enough rear lock-up while still being able to slow the car and maintain control when braking from higher speeds. The braking force has also been tweaked to give ever-so-slightly more bite than the default.

A few other small tweaks and adjustments during testing have produced a truly enjoyable drift car with improved control and response across the full range of drifting techniques.

The sounds included in this release are not final and we plan to upgrade these with something more unique to our car. In the meantime the included sounds reflect our collective attitude when producing this little beast. Enjoy the BMW E30 Venom and expect updates in the future.

DOWNLOAD - www.acdrift.net/cars/bmw_m3_e30_venom.rar (52MB)

Last Edit: 5 years 5 months ago by =paps=.
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Assetto Corsa 1.1 Changelog Leaked 5 years 5 months ago #2239


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Kunos Simulazioni has accidentally leaked the changelog of their upcoming 1.1 release of Assetto Corsa.

The changelog was released when an old beta of the upcoming version accidentally hit Steam, allowing us to take a sneak peek at what the new version will bring. I have bolded the bits I see as most interesting.

Changelog

– Fixed tyre fake shadows in slowmo replay
Improved AI
– Added custom head movements per car (driver3d.ini)
– Driver helmet/head now cast shadows in onboard camera
Added custom weather selection
– Improved Pedals App
– Rendering performance optimizations
– Particle rendering optimiziations
– Render Stats form now features units
– Added “final” damage for high speed impacts
Added quality settings to replay that allow up to 4x longer replays
– Fixed driver shift preload animation at race start
– Fixed camera car not using FOV value
– Fixed AI choosing wrong (slow) tyres
– Updated FMod to 1.05.12
– Tweaked exterior reverb parameters
– Tweaked envelopment values for some sound events
– Improved positional surface sounds
– Fixed wind and tyre rolling noise
– Fixed doppler effect for rev limiter and horn
– Fixed FOV in mirrors, now editable in system/cfg/assetto_corsa.ini
– AI race starts greatly improved
– Fixed wrong shadow resolution when moving through F6 camera car cameras
– Fixed graphics not following dynamic track grip levels in Multiplayer
– Fixed “fast” height evaluation for validating setup ignoring tyre pressure
– FPS caps is now compatible with the new 1ms resolution timer
– Suicidal server admins are now a protected species and not allowed to kick themselves anymore
– Adjusted fuel consumption for most of the cars
– UI now understand fuel range relative to car and track and adjust maximum race lap count automatically for quick races and race weekends against the AI
Added 4WD simulation in drivetrain.ini
Added live axle suspension geometry
– [DATA] section in aero.ini is now obsolete and must be eliminated. HEADER=2 is mandatory if damage is used.
AC now support multiple configurations on circuits
– A to B gameplay options for hillclimb tracks and specific circuits that support.
– Tyre pressures can now be shown in digital_instruments.ini
– Limited static weather situations can now be selected from the UI. Weather is also moddable.
– Time Attack now has a global multiplier that controls the amount of time available for the first checkpoint.
– Customizable TrackIR rotation range.
– Chat window now supports full Unicode charset
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Assetto Corsa 5 years 5 months ago #2257


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Welcome to DREAM PACK 1, the first add-on content pack for ASSETTO CORSA!
www.assettocorsa.net/dreampack1/



This package, that can be purchased here, adds the legendary circuit of Nürburgring-Nordschleife and ten new awesome cars to the Assetto Corsa racing game. Get it today to join the most thrilling virtual Nordschleife driving experience ever!

Preorder the Dream Pack 1 for Assetto Corsa here!
store.steampowered.com/app/347990
The Nürburgring-Nordschleife in Assetto Corsa

The level of complexity of the Nordschleife circuit production has been such, that required 2 years of hard work, making the Nordschleife one of the major and most important steps in the whole Assetto Corsa project. Furthermore, Kunos Simulazioni development team has reproduced the track paying particular attention to all those details and reference points used by real drivers in order to deal with the “Green Hell”. Considering the huge amount of details you can find on this track through its total length of 20,8 Km, the development team worked closely in cooperation with “RSR Nurburg”, the famous track car rental and driver instruction company based at the Nürburgring. Together we made sure that all the main reference points are in place. Thanks to the fidelity of the reproduction of the Nordschleife, RSR Nurburg already uses the Dream Pack every day in their offices, allowing their customers to get ready for the “Green Hell”.

Measuring the ring :blink:

Maximum realism



For the first time ever in a PC racing simulation, the legendary Nürburgring-Nordschleife circuit has been reproduced using Laserscan Technology. Ever single detail of the track has been reproduced with the maximum level of precision. A two centimetre resolution guarantees that each single bump, curb and slope is a perfect match to the real counterpart. The result of such accuracy, combined with the advanced physics model of Assetto Corsa, is an unprecedented driving experience that blurs even more the difference between virtual and reality.


The “Green Hell”
Nordschleife


Since its construction (1925 – 1927), the Nordschleife has enjoyed a reputation as a terrifying and merciless route through the Eifel forests. An English journalist who visited the Nordschleife during the opening race on 18 June 1927 even concluded “that it seemed as if a reeling, drunken giant had been sent out to determine the route”. The Formula 1 pilot Sir John Young Jackie Stewart – after all a three time world champion in 1969, 1971 and 1973 – was so impressed by the circuit that he gave it the name which it will probably never lose: Green Hell (Grüne Hölle).
Racing and winning on the Nordschleife has always been very special for racing drivers, because the track is one of the most demanding in the world. Tricky corners, treacherous crests, steep inclines and gradients and constantly changing road surfaces demand great skill from the driver and put vehicles to a hard test.
The best-known event today is the ADAC Zurich 24-hour race, which is held on both the Nordschleife and the Grand Prix circuit and which for four days transforms the entire circuit into a huge spectacle. Up to 800 amateurs and professionals in up to 200 cars take part in this race.
Three different layouts available

“Nordschleife” layout is the one often used by the car manufacturers for their private tests or when they try to do a new lap record. This is the best layout to try a “time attack”. Assetto Corsa also permits races in “Nordschleife” layout, with a starting grid optimally positioned after turn “T13″.

“Endurance” is the official 24Hours configuration that is held every year. Includes the Nordschleife (north loop) as well as part of the NürburgringGP circuit. Assetto Corsa permits races in this layout with a starting grid right at the NürburgringGP main straight, as well as the Grand Prix pit boxes.

“Touristenfahrten” is the most known and beloved configuration by all trackday and motorsports fans. Driving through the “Park” to enter the circuit towards the end of the famous long uphill straight of “döttinger höhe” and then, after a whole lap, exiting again following the indications for the parking lot. To let you experience the best virtual track day, we created this dedicated layout that is available in practice and multiplayer sessions and takes laptimes from the first lap under the bridge, until the structure at the start of the long straight of “döttinger höhe”. Just as in real life!


The Cars


The car selection of the DreamPack 1 has been suggested by the gamers who voted their favourite manufacturers and models in our website. It consists of a perfect mix of vehicles of different classes, types and ages, ready to satisfy the racing instincts of Assetto Corsa fans!

Starting with the Nissan GT-R Nismo 2014 GT3 which introduces for the first time the Japanese car manufacturer in Assetto Corsa. Followed by the Corvette C7R GTE that is expected to be at least as successful as its predecessor. Those two cars are enlarging the already big family of GT racing cars of Assetto Corsa.

The epic almost mythological McLaren F1 GTR that won everything there was to win and the ultra-technological definition of the modern hypercar McLaren P1, represent the top of the McLaren production past and present.

The Mercedes-Benz C9 LM is the iconic racing car that won in the LeMans 24 Hours and couldn’t miss from the virtual garage of any motorsports fan. The minimalist and elegant design is in direct contrast with its power brutality that can release at any time, rpm, or gear.
Completely different the Mercedes Benz 190E 2.5-16 EVO II. The friendly handling touring car that was the major opponent of the BMW M3 E30 Gr.A that is already included in Assetto Corsa. Put them together in a race and be ready to witness the most epic battles ever seen in a racing simulator.

BMW continues the touring car tradition with the brand new BMW M235i Racing. The affordable racing car is already the car of choice for the 24 hours of Nordschleife, because of the excellent handling, balance and grip. An incredibly well balanced package.

Obviously, a Dream Pack wouldn’t be such, without “Italians”. The Alfa Romeo has been one of the most requested car manufacturers from our users. Starting with the brand new and lightweight giant killer Alfa Romeo 4C that already has astound everybody with an amazingly fast Nordschleife laptime for a street car. Follows the legendary 155 Ti V6 of 1993, german touring car champion and first ever car with 4 wheel drive in Assetto Corsa. Finally the beautiful “alleggerita” (lightweight) Alfa Romeo GTA of 1966. Another touring car champion. It might seem small and underpowered by todays standards, but drive it and despite the skinny tyres, you will discover a new meaning for the words “agile”, “balance” and “fun” through the never ending bends of the most beautiful and demanding circuit of the world, the Nürburgring Nordschleife.

Other brands and models have been already scheduled to be produced during 2015, to enlarge your collection even more!
Dream Pack car list





New dynamic model

Our users didn’t make our life easy when they voted for their favourites cars. Many of the new cars required the development of new features, physics models and great research. Our development team took the challenge and worked hard to deliver. From the rear live axle of the Alfa Romeo GTA or the 4 wheel drive system with 3 differentials of the Alfa Romeo 155 Ti V6, to the unbelievably high downforce and top speed of the Mercedes C9 and the extreme complexity of the McLaren P1 that incorporates both active aero and hybrid systems, we took no shortcuts and brought you all the necessary features needed to reproduce as realistically as possible the DreamPack1 cars, but at the same time also give modders the possibility to include all those features to their future creations. All the new features necessary for the DreamPack 1 will be also included in Assetto Corsa v1.1 available on Steam.
Last Edit: 5 years 5 months ago by =paps=.
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Assetto Corsa 5 years 5 months ago #2258


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I see sparks! :woohoo:
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Assetto Corsa 5 years 5 months ago #2259


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I think I just made a little mess in my pants, That was just about better than watching a minute and a half of boobs!
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Assetto Corsa 5 years 5 months ago #2266


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Some more porn from Kunos.. :cheer:




Only 3 sleeps to go now peeps.
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